gml_Object_obj_battle_enemy_attack_martlet_feather_flow_vertical_Alarm_1.gmlif (image_blend == c_red)
image_blend = c_white
else
{
audio_play_sound(snd_bullet_warning, 1, 0)
image_blend = c_red
feather_explode_counter += 1
}
alarm[1] = 3
if (feather_explode_counter > 3)
{
var i = 1
var angle_base = irandom_range(0, 359)
while (i <= 3)
{
with (instance_create(x, y, obj_battle_enemy_attack_martlet_feather_flow_explosion))
angle = angle_base + 120 * i
i++
}
audio_play_sound(snd_mart_spiral_attack_2, 1, 0)
instance_destroy()
}