gml_Object_obj_battle_enemy_attack_martlet_feather_flow_vertical_Alarm_1.gmlif (image_blend == c_red)
{
image_blend = c_white;
}
else
{
audio_play_sound(snd_bullet_warning, 1, 0);
image_blend = c_red;
feather_explode_counter += 1;
}
alarm[1] = 3;
if (feather_explode_counter > 3)
{
var i = 1;
var angle_base = irandom_range(0, 359);
while (i <= 3)
{
with (instance_create(x, y, obj_battle_enemy_attack_martlet_feather_flow_explosion))
angle = angle_base + (120 * i);
i++;
}
audio_play_sound(snd_mart_spiral_attack_2, 1, 0);
instance_destroy();
}