| 1 |
x_store = 0; |
| 2 |
y_store = 0; |
| 3 |
angle_store = 0; |
| 4 |
x_center = obj_dialogue_box_battle_transformation_any.x; |
| 5 |
y_center = obj_dialogue_box_battle_transformation_any.y; |
| 6 |
feather_angle_radius = (obj_dialogue_box_battle_transformation_any.bbox_right - x_center) + 40; |
| 7 |
feather_angle_master = 90; |
| 8 |
feather_angle_speed = -30; |
| 9 |
feather_angle_total = 0; |
| 10 |
feather_angle_total_max = 750; |
| 11 |
feather_count = 0; |
| 12 |
no_loop_destroy = false; |
| 13 |
var random_number = 1; |
| 14 |
switch (random_number) |
| 15 |
{ |
| 16 |
case 1: |
| 17 |
feather_sprite = 2273; |
| 18 |
break; |
| 19 |
case 2: |
| 20 |
feather_sprite = 2274; |
| 21 |
break; |
| 22 |
case 3: |
| 23 |
feather_sprite = 2275; |
| 24 |
break; |
| 25 |
case 4: |
| 26 |
feather_sprite = 2276; |
| 27 |
break; |
| 28 |
case 5: |
| 29 |
feather_sprite = 2278; |
| 30 |
break; |
| 31 |
default: |
| 32 |
feather_sprite = 2273; |
| 33 |
} |
| 34 |
event_user(0); |