1 |
x_store = 0; |
2 |
y_store = 0; |
3 |
angle_store = 0; |
4 |
x_center = obj_dialogue_box_battle_transformation_any.x; |
5 |
y_center = obj_dialogue_box_battle_transformation_any.y; |
6 |
feather_angle_radius = (obj_dialogue_box_battle_transformation_any.bbox_right - x_center) + 40; |
7 |
feather_angle_master = 90; |
8 |
feather_angle_speed = -30; |
9 |
feather_angle_total = 0; |
10 |
feather_angle_total_max = 750; |
11 |
feather_count = 0; |
12 |
no_loop_destroy = false; |
13 |
var random_number = 1; |
14 |
switch (random_number) |
15 |
{ |
16 |
case 1: |
17 |
feather_sprite = 2273; |
18 |
break; |
19 |
case 2: |
20 |
feather_sprite = 2274; |
21 |
break; |
22 |
case 3: |
23 |
feather_sprite = 2275; |
24 |
break; |
25 |
case 4: |
26 |
feather_sprite = 2276; |
27 |
break; |
28 |
case 5: |
29 |
feather_sprite = 2278; |
30 |
break; |
31 |
default: |
32 |
feather_sprite = 2273; |
33 |
} |
34 |
event_user(0); |