1 | damage_number = scr_determine_damage_number_enemy |
2 | can_fade_in = true; |
3 | global.id_store = id; |
4 | state = 0; |
5 | spin_radius_speed = 0; |
6 | spin_radius_speed_multiplier = 20; |
7 | sign_modifier_spin = 1; |
8 | time_elapsed_spin = 0; |
9 | time_max_spin = 30; |
10 | time_increase_spin = 1; |
11 | max_rise_spin = 40; |
12 | no_loop_target = false; |
13 | attack_speed = 28; |
14 | in_box = false; |
15 | x_list = ds_list_create(); |
16 | y_list = ds_list_create(); |
17 | angle_list = ds_list_create(); |
18 | max_points_trail = 10; |
19 | trail_cc_max = 3; |
20 | trail_cc_start = trail_cc_max - 1; |
21 | trail_cc_current = trail_cc_start; |