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gml_Object_obj_battle_enemy_attack_martlet_ff_1_feather_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("martlet", "void", "void");
2
can_fade_in = true;
3
global.id_store = id;
4
state = 0;
5
spin_radius_speed = 0;
6
spin_radius_speed_multiplier = 20;
7
sign_modifier_spin = 1;
8
time_elapsed_spin = 0;
9
time_max_spin = 30;
10
time_increase_spin = 1;
11
max_rise_spin = 40;
12
no_loop_target = false;
13
attack_speed = 28;
14
in_box = false;
15
x_list = ds_list_create();
16
y_list = ds_list_create();
17
angle_list = ds_list_create();
18
max_points_trail = 10;
19
trail_cc_max = 3;
20
trail_cc_start = trail_cc_max - 1;
21
trail_cc_current = trail_cc_start;