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gml_Object_obj_battle_enemy_attack_martlet_ff_2_final_feather_Draw_0

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1
if (live_call())
2
    return global.live_result;
3
var j = 2;
4
i = ds_list_size(x_list) - 1;
5
while (i >= 0)
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    i -= 1;
7
draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_white, image_alpha);