| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | if (noloop == false && image_index >= 4) |
| 4 | { |
| 5 | audio_play_sound(snd_undertale_explosion, 1, 0); |
| 6 | instance_create_depth(x, y, -100, obj_battle_enemy_attack_martlet_beams); |
| 7 | scr_screenshake_battle_custom |
| 8 | noloop = true; |
| 9 | } |