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gml_Object_obj_battle_enemy_attack_martlet_genocide_feather_ext_feather_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("martlet", "void", "void");
2
x_previous = x;
3
y_previous = y;
4
id_checker = global.id_store;
5
global.id_store = id;
6
x_list = ds_list_create();
7
y_list = ds_list_create();
8
angle_list = ds_list_create();
9
max_points_trail = 10;
10
trail_cc_max = 3;
11
trail_cc_start = trail_cc_max - 1;
12
trail_cc_current = trail_cc_start;