1 | var distance = 120; |
2 | var distance_offset = 60; |
3 | var boundary_left = obj_dialogue_box_battle_transformation_any.bbox_left; |
4 | var boundary_right = obj_dialogue_box_battle_transformation_any.bbox_right; |
5 | var boundary_top = obj_dialogue_box_battle_transformation_any.bbox_top; |
6 | var boundary_bottom = obj_dialogue_box_battle_transformation_any.bbox_bottom; |
7 | instance_create(choose(boundary_left - distance, boundary_right + distance), irandom_range(boundary_top + distance_offset, boundary_bottom - distance_offset), obj_battle_enemy_attack_martlet_package); |
8 | counter_current += 1; |
9 | if (counter_current < counter_max) |
10 | alarm[0] = alarm_count; |