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gml_Object_obj_battle_enemy_attack_martlet_package_checker_Other_10

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1
var distance = 120;
2
var distance_offset = 60;
3
var boundary_left = obj_dialogue_box_battle_transformation_any.bbox_left;
4
var boundary_right = obj_dialogue_box_battle_transformation_any.bbox_right;
5
var boundary_top = obj_dialogue_box_battle_transformation_any.bbox_top;
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var boundary_bottom = obj_dialogue_box_battle_transformation_any.bbox_bottom;
7
instance_create(choose(boundary_left - distance, boundary_right + distance), irandom_range(boundary_top + distance_offset, boundary_bottom - distance_offset), obj_battle_enemy_attack_martlet_package);
8
counter_current += 1;
9
if (counter_current < counter_max)
10
    alarm[0] = alarm_count;