| 1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("martlet", "void", "void"); |
| 2 |
if (!instance_exists(obj_martlet_body)) |
| 3 |
{ |
| 4 |
angle_sway = 7; |
| 5 |
fly_speed = irandom_range(5, 6); |
| 6 |
package_vsp = -10; |
| 7 |
package_grav = 0.7; |
| 8 |
} |
| 9 |
else |
| 10 |
{ |
| 11 |
angle_sway = 5; |
| 12 |
fly_speed = irandom_range(4, 5); |
| 13 |
package_vsp = -9; |
| 14 |
package_grav = 0.5; |
| 15 |
} |
| 16 |
if (x > 320) |
| 17 |
{ |
| 18 |
fly_speed *= -1; |
| 19 |
angle_sway *= -1; |
| 20 |
} |
| 21 |
battle_box_bottom = obj_dialogue_box_battle_transformation_any.bbox_bottom - (sprite_get_height(sprite_index) - sprite_get_yoffset(sprite_index)); |
| 22 |
var warning_x = x; |
| 23 |
var warning_y = y; |
| 24 |
var warning_vsp = package_vsp; |
| 25 |
while (warning_y < battle_box_bottom) |
| 26 |
{ |
| 27 |
warning_vsp += package_grav; |
| 28 |
warning_x += fly_speed; |
| 29 |
warning_y += warning_vsp; |
| 30 |
} |
| 31 |
instance_create(warning_x, battle_box_bottom - 10, obj_battle_enemy_attack_martlet_package_warning); |
| 32 |
can_move = false; |
| 33 |
fade_out = false; |
| 34 |
image_speed = 0; |
| 35 |
image_index = 0; |
| 36 |
image_alpha = 0; |