1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("martlet", "void", "void"); |
2 |
if (!instance_exists(obj_martlet_body)) |
3 |
{ |
4 |
angle_sway = 7; |
5 |
fly_speed = irandom_range(5, 6); |
6 |
package_vsp = -10; |
7 |
package_grav = 0.7; |
8 |
} |
9 |
else |
10 |
{ |
11 |
angle_sway = 5; |
12 |
fly_speed = irandom_range(4, 5); |
13 |
package_vsp = -9; |
14 |
package_grav = 0.5; |
15 |
} |
16 |
if (x > 320) |
17 |
{ |
18 |
fly_speed *= -1; |
19 |
angle_sway *= -1; |
20 |
} |
21 |
battle_box_bottom = obj_dialogue_box_battle_transformation_any.bbox_bottom - (sprite_get_height(sprite_index) - sprite_get_yoffset(sprite_index)); |
22 |
var warning_x = x; |
23 |
var warning_y = y; |
24 |
var warning_vsp = package_vsp; |
25 |
while (warning_y < battle_box_bottom) |
26 |
{ |
27 |
warning_vsp += package_grav; |
28 |
warning_x += fly_speed; |
29 |
warning_y += warning_vsp; |
30 |
} |
31 |
instance_create(warning_x, battle_box_bottom - 10, obj_battle_enemy_attack_martlet_package_warning); |
32 |
can_move = false; |
33 |
fade_out = false; |
34 |
image_speed = 0; |
35 |
image_index = 0; |
36 |
image_alpha = 0; |