1 |
x_store = 0; |
2 |
y_store = 0; |
3 |
angle_store = 0; |
4 |
x_center = obj_dialogue_box_battle_transformation_any.x; |
5 |
y_center = obj_dialogue_box_battle_transformation_any.y; |
6 |
can_radius_increase = true; |
7 |
sign_modifier_radius = 1; |
8 |
time_elapsed_radius = 0; |
9 |
time_increase_radius = 1; |
10 |
max_rise_radius = 35; |
11 |
sign_modifier_skew = 1; |
12 |
time_elapsed_skew = 0; |
13 |
time_increase_skew = 1; |
14 |
max_rise_skew = 35; |
15 |
if (!instance_exists(obj_martlet_body)) |
16 |
{ |
17 |
time_max_radius = 45; |
18 |
time_max_skew = 90; |
19 |
} |
20 |
else |
21 |
{ |
22 |
time_max_radius = 60; |
23 |
time_max_skew = 120; |
24 |
} |
25 |
feather_angle_master = 0; |
26 |
feather_angle_speed = 4; |
27 |
feather_sprite = 2279; |
28 |
fcreate_count_max = 6; |
29 |
fcreate_count = 0; |
30 |
fcreate_alarm = 360 / feather_angle_speed / fcreate_count_max; |
31 |
event_user(0); |
32 |
alarm[11] = 300; |
33 |
if (!audio_is_playing(snd_mart_wind)) |
34 |
audio_play_sound(snd_mart_wind, 20, 1); |