| 1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("martlet", "void", "void"); |
| 2 |
sprite_index = obj_battle_enemy_attack_martlet_tornado_checker.feather_sprite; |
| 3 |
image_index = 1; |
| 4 |
image_speed = 0; |
| 5 |
image_angle = 0; |
| 6 |
image_alpha = 0; |
| 7 |
image_xscale = -1; |
| 8 |
image_yscale = 1; |
| 9 |
feather_angle = 90; |
| 10 |
depth_default = depth; |
| 11 |
draw_color_front = 16777215; |
| 12 |
draw_color_back = 8421504; |
| 13 |
draw_color = draw_color_back; |
| 14 |
x_center = obj_battle_enemy_attack_martlet_tornado_checker.x_center; |
| 15 |
y_center = obj_battle_enemy_attack_martlet_tornado_checker.y_center; |
| 16 |
depth = obj_dialogue_box_battle_transformation_any.depth + 1; |
| 17 |
y_difference = 60; |
| 18 |
radius_difference = 20; |
| 19 |
global.id_store = id; |
| 20 |
id_counter = "above"; |
| 21 |
follow_index = 0; |
| 22 |
instance_create(x, y - y_difference, obj_battle_enemy_attack_martlet_tornado_follow); |
| 23 |
id_feather[0] = global.id_store; |
| 24 |
global.id_store = id; |
| 25 |
id_counter = "below"; |
| 26 |
follow_index = 2; |
| 27 |
instance_create(x, y + y_difference, obj_battle_enemy_attack_martlet_tornado_follow); |
| 28 |
id_feather[1] = global.id_store; |
| 29 |
with (id_feather[0]) |
| 30 |
{ |
| 31 |
y_difference = -id_master.y_difference; |
| 32 |
radius_difference = id_master.radius_difference; |
| 33 |
} |
| 34 |
with (id_feather[1]) |
| 35 |
{ |
| 36 |
y_difference = id_master.y_difference; |
| 37 |
radius_difference = -id_master.radius_difference; |
| 38 |
} |
| 39 |
global.id_store = id; |