Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_martlet_tornado_follow_Create_0

(view raw script w/o annotations or w/e)
1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("martlet", "void", "void");
2
id_master = global.id_store;
3
id_counter = id_master.id_counter;
4
sprite_index = id_master.sprite_index;
5
image_index = id_master.follow_index;
6
image_speed = id_master.image_speed;
7
image_angle = id_master.image_angle;
8
image_alpha = id_master.image_alpha;
9
image_xscale = id_master.image_xscale;
10
image_yscale = id_master.image_yscale;
11
draw_color = id_master.draw_color;
12
x_center = id_master.x_center;
13
y_center = id_master.y_center;
14
depth = id_master.depth;
15
global.id_store = id;