1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("martlet", "void", "void"); |
2 |
id_master = global.id_store; |
3 |
id_counter = id_master.id_counter; |
4 |
sprite_index = id_master.sprite_index; |
5 |
image_index = id_master.follow_index; |
6 |
image_speed = id_master.image_speed; |
7 |
image_angle = id_master.image_angle; |
8 |
image_alpha = id_master.image_alpha; |
9 |
image_xscale = id_master.image_xscale; |
10 |
image_yscale = id_master.image_yscale; |
11 |
draw_color = id_master.draw_color; |
12 |
x_center = id_master.x_center; |
13 |
y_center = id_master.y_center; |
14 |
depth = id_master.depth; |
15 |
global.id_store = id; |