| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_index = irandom_range(0, image_number - 1); |
| 3 | can_fall = false; |
| 4 | image_alpha = 0; |
| 5 | gravity = 0.5; |
| 6 | vspeed = -10; |
| 7 | image_speed = 0; |
| 8 | image_xscale = 2; |
| 9 | image_yscale = 2; |