1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (image_alpha < 1) |
4 |
image_alpha += 0.2; |
5 |
if (image_alpha == 1 && floor(obj_martlet_final_base.image_index) >= 3 && floor(obj_martlet_final_base.image_index) <= 4 && !can_fall) |
6 |
can_fall = true; |
7 |
if (!can_fall) |
8 |
exit; |
9 |
vspeed += 1; |
10 |
if (vspeed > fall_speed) |
11 |
vspeed = fall_speed; |
12 |
var box = 3154; |
13 |
if (y >= (box.bbox_bottom - 12)) |
14 |
{ |
15 |
instance_destroy(); |
16 |
var break_sound = audio_play_sound(snd_rock_break, 1, 0); |
17 |
audio_sound_gain(break_sound, 0.7, 0); |
18 |
for (var i = 0; i < 3; i++) |
19 |
{ |
20 |
var debris = instance_create_depth(x, y, depth - 1, obj_battle_enemy_attack_martlet_wind_gust_final_boulder_piece); |
21 |
debris.hspeed = -3 + (i * 3); |
22 |
} |
23 |
} |