| 1 | if (live_call()) | 
    
    
        | 2 |     return global.live_result; | 
    
    
        | 3 | if (image_alpha < 1) | 
    
    
        | 4 |     image_alpha += 0.2; | 
    
    
        | 5 | if (image_alpha == 1 && floor(obj_martlet_final_base.image_index) >= 3 && floor(obj_martlet_final_base.image_index) <= 4 && !can_fall) | 
    
    
        | 6 |     can_fall = true; | 
    
    
        | 7 | if (!can_fall) | 
    
    
        | 8 |     exit; | 
    
    
        | 9 | vspeed += 1; | 
    
    
        | 10 | if (vspeed > fall_speed) | 
    
    
        | 11 |     vspeed = fall_speed; | 
    
    
        | 12 | var box = 3154; | 
    
    
        | 13 | if (y >= (box.bbox_bottom - 12)) | 
    
    
        | 14 | { | 
    
    
        | 15 |     instance_destroy(); | 
    
    
        | 16 |     var break_sound = audio_play_sound(snd_rock_break, 1, 0); | 
    
    
        | 17 |     audio_sound_gain(break_sound, 0.7, 0); | 
    
    
        | 18 |     for (var i = 0; i < 3; i++) | 
    
    
        | 19 |     { | 
    
    
        | 20 |         var debris = instance_create_depth(x, y, depth - 1, obj_battle_enemy_attack_martlet_wind_gust_final_boulder_piece); | 
    
    
        | 21 |         debris.hspeed = -3 + (i * 3); | 
    
    
        | 22 |     } | 
    
    
        | 23 | } |