| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (image_alpha < 1) |
| 4 |
image_alpha += 0.2; |
| 5 |
if (image_alpha == 1 && floor(obj_martlet_final_base.image_index) >= 3 && floor(obj_martlet_final_base.image_index) <= 4 && !can_fall) |
| 6 |
can_fall = true; |
| 7 |
if (!can_fall) |
| 8 |
exit; |
| 9 |
vspeed += 1; |
| 10 |
if (vspeed > fall_speed) |
| 11 |
vspeed = fall_speed; |
| 12 |
var box = 3154; |
| 13 |
if (y >= (box.bbox_bottom - 12)) |
| 14 |
{ |
| 15 |
instance_destroy(); |
| 16 |
var break_sound = audio_play_sound(snd_rock_break, 1, 0); |
| 17 |
audio_sound_gain(break_sound, 0.7, 0); |
| 18 |
for (var i = 0; i < 3; i++) |
| 19 |
{ |
| 20 |
var debris = instance_create_depth(x, y, depth - 1, obj_battle_enemy_attack_martlet_wind_gust_final_boulder_piece); |
| 21 |
debris.hspeed = -3 + (i * 3); |
| 22 |
} |
| 23 |
} |