1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var particles_spawn = false; |
4 |
item_offset = 15; |
5 |
switch (scene) |
6 |
{ |
7 |
case 0: |
8 |
with (obj_martlet_final_base) |
9 |
{ |
10 |
image_angle = 0; |
11 |
y = lerp(y, other.y_target, 0.25); |
12 |
x = lerp(x, other.x_target, 0.25); |
13 |
if (abs(y - other.y_target) < 1 && abs(x - other.x_target) < 1) |
14 |
{ |
15 |
x = other.x_target; |
16 |
y = other.y_target; |
17 |
other.scene++; |
18 |
image_speed = 1; |
19 |
} |
20 |
} |
21 |
break; |
22 |
case 1: |
23 |
if (flap_noloop == false) |
24 |
{ |
25 |
if (obj_martlet_final_base.image_index >= 2) |
26 |
{ |
27 |
particles_spawn = true; |
28 |
var flap_sound = audio_play_sound(snd_mart_flap, 20, 0); |
29 |
audio_sound_pitch(flap_sound, 0.8); |
30 |
flap_noloop = true; |
31 |
} |
32 |
} |
33 |
else if (obj_martlet_final_base.image_index < 2) |
34 |
{ |
35 |
flap_noloop = false; |
36 |
} |
37 |
attack_duration--; |
38 |
if (attack_duration <= 0) |
39 |
{ |
40 |
alarm[0] = 0; |
41 |
audio_stop_sound(snd_mart_flap); |
42 |
scene++; |
43 |
} |
44 |
break; |
45 |
case 2: |
46 |
with (obj_martlet_final_base) |
47 |
{ |
48 |
y = lerp(y, other.y_original, 0.25); |
49 |
x = lerp(x, other.x_original, 0.25); |
50 |
if (abs(y - other.y_original) < 1 && abs(x - other.x_original) < 1) |
51 |
{ |
52 |
x = other.x_original; |
53 |
y = other.y_original; |
54 |
martlet_sprites_reset = true; |
55 |
instance_destroy(other); |
56 |
} |
57 |
} |
58 |
break; |
59 |
} |
60 |
if (floor(obj_martlet_final_base.image_index) >= 3 && floor(obj_martlet_final_base.image_index) <= 6) |
61 |
{ |
62 |
with (obj_heart_battle_fighting_parent) |
63 |
vsp_factor = 11; |
64 |
} |
65 |
else |
66 |
{ |
67 |
with (obj_heart_battle_fighting_parent) |
68 |
vsp_factor = 0; |
69 |
} |
70 |
if (particles_spawn) |
71 |
{ |
72 |
var inc = 22.857142857142858; |
73 |
for (var i = 0; i < 7; i++) |
74 |
{ |
75 |
var xx = 250 + (i * inc); |
76 |
var yy = 270 + (sign(i % 2) * 20) + random_range(-10, 10); |
77 |
part_particles_create(global.ps, xx, yy, global.pt_Effect1, 1); |
78 |
part_particles_create(global.ps, xx, (yy - 60) + random_range(-10, 10), global.pt_Effect1, 1); |
79 |
} |
80 |
} |