| 1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("martlet", "void", "void"); |
| 2 |
sound_type = 0; |
| 3 |
var random_number = irandom_range(0, 13); |
| 4 |
switch (random_number) |
| 5 |
{ |
| 6 |
case 0: |
| 7 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_globe; |
| 8 |
sound_type = 1; |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_shoe; |
| 12 |
sound_type = 2; |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_mug; |
| 16 |
sound_type = 2; |
| 17 |
break; |
| 18 |
case 3: |
| 19 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_can; |
| 20 |
sound_type = 1; |
| 21 |
break; |
| 22 |
case 4: |
| 23 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_thingy; |
| 24 |
sound_type = 2; |
| 25 |
break; |
| 26 |
case 5: |
| 27 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_ball; |
| 28 |
sound_type = 3; |
| 29 |
break; |
| 30 |
case 6: |
| 31 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_glass; |
| 32 |
sound_type = 2; |
| 33 |
break; |
| 34 |
case 7: |
| 35 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_saw; |
| 36 |
sound_type = 2; |
| 37 |
break; |
| 38 |
case 8: |
| 39 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_idk; |
| 40 |
sound_type = 1; |
| 41 |
break; |
| 42 |
case 9: |
| 43 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_nail; |
| 44 |
sound_type = 2; |
| 45 |
break; |
| 46 |
case 10: |
| 47 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_screw; |
| 48 |
sound_type = 2; |
| 49 |
break; |
| 50 |
case 11: |
| 51 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_plank; |
| 52 |
sound_type = 1; |
| 53 |
break; |
| 54 |
case 12: |
| 55 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_radio; |
| 56 |
sound_type = 3; |
| 57 |
break; |
| 58 |
case 13: |
| 59 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_screwdriver; |
| 60 |
sound_type = 2; |
| 61 |
break; |
| 62 |
default: |
| 63 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_globe; |
| 64 |
sound_type = 1; |
| 65 |
} |
| 66 |
image_speed = 0; |
| 67 |
image_index = 0; |
| 68 |
image_alpha = 0; |
| 69 |
image_angle = 0; |
| 70 |
image_xscale = 2; |
| 71 |
image_yscale = 2; |
| 72 |
state = 0; |
| 73 |
fall_speed = 3; |
| 74 |
fall_speed_max = 12; |
| 75 |
can_fade_out = false; |
| 76 |
landing_init = false; |
| 77 |
landing_count = 0; |
| 78 |
no_loop_alarm_fading_in = false; |
| 79 |
while (bbox_left < (obj_dialogue_box_battle_transformation_any.bbox_left + 4)) |
| 80 |
x += 1; |
| 81 |
while (bbox_right > (obj_dialogue_box_battle_transformation_any.bbox_right - 4)) |
| 82 |
x -= 1; |
| 83 |
while (bbox_bottom < (obj_dialogue_box_battle_transformation_any.bbox_top - 10)) |
| 84 |
y += 1; |
| 85 |
while (bbox_bottom > (obj_dialogue_box_battle_transformation_any.bbox_top - 10)) |
| 86 |
y -= 1; |