1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("martlet", "void", "void"); |
2 |
sound_type = 0; |
3 |
var random_number = irandom_range(0, 13); |
4 |
switch (random_number) |
5 |
{ |
6 |
case 0: |
7 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_globe; |
8 |
sound_type = 1; |
9 |
break; |
10 |
case 1: |
11 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_shoe; |
12 |
sound_type = 2; |
13 |
break; |
14 |
case 2: |
15 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_mug; |
16 |
sound_type = 2; |
17 |
break; |
18 |
case 3: |
19 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_can; |
20 |
sound_type = 1; |
21 |
break; |
22 |
case 4: |
23 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_thingy; |
24 |
sound_type = 2; |
25 |
break; |
26 |
case 5: |
27 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_ball; |
28 |
sound_type = 3; |
29 |
break; |
30 |
case 6: |
31 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_glass; |
32 |
sound_type = 2; |
33 |
break; |
34 |
case 7: |
35 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_saw; |
36 |
sound_type = 2; |
37 |
break; |
38 |
case 8: |
39 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_idk; |
40 |
sound_type = 1; |
41 |
break; |
42 |
case 9: |
43 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_nail; |
44 |
sound_type = 2; |
45 |
break; |
46 |
case 10: |
47 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_screw; |
48 |
sound_type = 2; |
49 |
break; |
50 |
case 11: |
51 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_plank; |
52 |
sound_type = 1; |
53 |
break; |
54 |
case 12: |
55 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_radio; |
56 |
sound_type = 3; |
57 |
break; |
58 |
case 13: |
59 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_screwdriver; |
60 |
sound_type = 2; |
61 |
break; |
62 |
default: |
63 |
sprite_index = spr_battle_enemy_attack_martlet_wing_gust_junk_globe; |
64 |
sound_type = 1; |
65 |
} |
66 |
image_speed = 0; |
67 |
image_index = 0; |
68 |
image_alpha = 0; |
69 |
image_angle = 0; |
70 |
image_xscale = 2; |
71 |
image_yscale = 2; |
72 |
state = 0; |
73 |
fall_speed = 3; |
74 |
fall_speed_max = 12; |
75 |
can_fade_out = false; |
76 |
landing_init = false; |
77 |
landing_count = 0; |
78 |
no_loop_alarm_fading_in = false; |
79 |
while (bbox_left < (obj_dialogue_box_battle_transformation_any.bbox_left + 4)) |
80 |
x += 1; |
81 |
while (bbox_right > (obj_dialogue_box_battle_transformation_any.bbox_right - 4)) |
82 |
x -= 1; |
83 |
while (bbox_bottom < (obj_dialogue_box_battle_transformation_any.bbox_top - 10)) |
84 |
y += 1; |
85 |
while (bbox_bottom > (obj_dialogue_box_battle_transformation_any.bbox_top - 10)) |
86 |
y -= 1; |