1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
var is_punched = false; |
7 |
with (obj_battle_enemy_attack_mecha_frog_hand) |
8 |
{ |
9 |
if (place_meeting(x, y, other) && state == "punch") |
10 |
is_punched = true; |
11 |
} |
12 |
if (is_punched) |
13 |
{ |
14 |
audio_play_sound(snd_mirrorbreak2, 1, 0); |
15 |
audio_play_sound(snd_mart_impact_2, 1, 0); |
16 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 2); |
17 |
for (var i = 0; i < 4; i++) |
18 |
instance_create_depth(x + 35, y + 10, depth + 1, obj_battle_enemy_attack_mecha_frog_glass); |
19 |
sprite_index = spr_bigfrog_cockpit_surprised; |
20 |
alarm[0] = 30; |
21 |
hit_noloop = true; |
22 |
scene++; |
23 |
} |
24 |
break; |
25 |
case 1: |
26 |
if (hit_noloop == true) |
27 |
exit; |
28 |
var is_punched = false; |
29 |
with (obj_battle_enemy_attack_mecha_frog_hand) |
30 |
{ |
31 |
if (place_meeting(x, y, other) && state == "punch") |
32 |
is_punched = true; |
33 |
} |
34 |
if (is_punched == true) |
35 |
{ |
36 |
audio_play_sound(snd_mirrorbreak3, 1, 0); |
37 |
audio_play_sound(snd_mart_impact_2, 1, 0); |
38 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 2); |
39 |
for (var i = 0; i < 6; i++) |
40 |
instance_create_depth(x + 35, y + 5, depth + 1, obj_battle_enemy_attack_mecha_frog_glass); |
41 |
sprite_index = spr_bigfrog_cockpit_punched; |
42 |
image_index = 0; |
43 |
image_speed = 1; |
44 |
scene++; |
45 |
} |
46 |
break; |
47 |
case 2: |
48 |
with (obj_battle_enemy_attack_mecha_frog_hand) |
49 |
active = false; |
50 |
if (image_index >= (image_number - 1)) |
51 |
{ |
52 |
sprite_index = spr_bigfrog_cockpit_colletable; |
53 |
scene++; |
54 |
} |
55 |
break; |
56 |
case 3: |
57 |
if (place_meeting(x, y, obj_heart_battle_fighting_parent)) |
58 |
{ |
59 |
obj_macro_frog_counter.frog_scale = 1.5; |
60 |
obj_macro_frog_counter.frog_count--; |
61 |
audio_play_sound(snd_heal, 1, 0); |
62 |
sprite_index = spr_bigfrog_cockpit_nofrog; |
63 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (global.battle_music, 1000); |
64 |
scene++; |
65 |
} |
66 |
break; |
67 |
case 4: |
68 |
if (cutscene_wait(1)) |
69 |
audio_play_sound(mus_cymbal, 1, 0); |
70 |
break; |
71 |
case 5: |
72 |
draw_alpha += 0.0064516129032258064; |
73 |
if (draw_alpha >= 1) |
74 |
scene++; |
75 |
break; |
76 |
case 6: |
77 |
with (obj_battle_enemy_attack_mecha_frog_creator) |
78 |
instance_destroy(); |
79 |
break; |
80 |
} |