| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
layer_sequence_destroy(idle_seq); |
| 4 |
layer_destroy("sequence_layer"); |
| 5 |
with (obj_battle_enemy_attack_mecha_frog_shockwave) |
| 6 |
instance_destroy(); |
| 7 |
with (obj_battle_enemy_attack_mecha_frog_cockpit) |
| 8 |
instance_destroy(); |
| 9 |
with (obj_battle_enemy_attack_mecha_frog_glass) |
| 10 |
instance_destroy(); |
| 11 |
with (obj_battle_enemy_attack_mecha_frog_hand) |
| 12 |
instance_destroy(); |
| 13 |
with (obj_battle_enemy_attack_mecha_frog_arm) |
| 14 |
instance_destroy(); |
| 15 |
with (obj_dialogue_box_battle_transformation_any) |
| 16 |
event_user(0); |