1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var soul = 2980; |
4 |
switch (state) |
5 |
{ |
6 |
case "idle": |
7 |
sin_deg += sin_deg_inc; |
8 |
if (sin_deg >= 360) |
9 |
sin_deg -= 1; |
10 |
y = ystart + (sin(degtorad(sin_deg)) * y_offset); |
11 |
if (active == true) |
12 |
{ |
13 |
timer -= 1; |
14 |
if (timer <= 0) |
15 |
{ |
16 |
if (attack_counter < 2) |
17 |
{ |
18 |
with (obj_battle_enemy_attack_mecha_frog_hand) |
19 |
attack_counter += 1; |
20 |
state_switch("attack"); |
21 |
} |
22 |
else |
23 |
{ |
24 |
state_switch("punch"); |
25 |
attack_counter = 0; |
26 |
} |
27 |
active = false; |
28 |
} |
29 |
} |
30 |
break; |
31 |
case "attack": |
32 |
switch (scene) |
33 |
{ |
34 |
case 0: |
35 |
x = lerp(x, xstart - (10 * image_xscale), 0.15); |
36 |
y = lerp(y, ystart - 20, 0.15); |
37 |
image_angle = lerp(image_angle, 30 * image_xscale, 0.25); |
38 |
cutscene_wait(0.5); |
39 |
break; |
40 |
case 1: |
41 |
hspeed = 5 * image_xscale; |
42 |
vspeed = 8; |
43 |
if (bbox_bottom >= (battle_box.bbox_bottom - 4)) |
44 |
{ |
45 |
hspeed = 0; |
46 |
vspeed = 0; |
47 |
scene++; |
48 |
audio_play_sound(snd_undertale_impact, 1, 0); |
49 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 2); |
50 |
var shockwave = instance_create_depth(x, battle_box.bbox_bottom - 4, -100, obj_battle_enemy_attack_mecha_frog_shockwave); |
51 |
shockwave.hspeed = image_xscale * shockwave_speed; |
52 |
} |
53 |
break; |
54 |
case 2: |
55 |
x = lerp(x, xstart, 0.2); |
56 |
y = lerp(y, ystart, 0.2); |
57 |
image_angle = lerp(image_angle, 0, 0.2); |
58 |
if (abs(image_angle - 0) < 0.1 && abs(x - xstart) < 0.1 && abs(y - ystart) < 0.1) |
59 |
scene++; |
60 |
break; |
61 |
case 3: |
62 |
state_switch("idle"); |
63 |
break; |
64 |
} |
65 |
break; |
66 |
case "punch": |
67 |
if (scene < 2) |
68 |
{ |
69 |
if (sprite_index != spr_bigfrog_fist_2) |
70 |
sprite_index = spr_bigfrog_fist_2; |
71 |
direction = point_direction(x, y, soul.x, soul.y); |
72 |
image_angle = direction; |
73 |
if (image_xscale == -1) |
74 |
image_angle -= 180; |
75 |
} |
76 |
x_target = battle_box.x - (200 * image_xscale); |
77 |
y_target = battle_box.bbox_top; |
78 |
switch (scene) |
79 |
{ |
80 |
case 0: |
81 |
x = lerp(x, x_target, 0.15); |
82 |
y = lerp(y, y_target, 0.15); |
83 |
sprite_index = spr_bigfrog_fist_2; |
84 |
cutscene_wait(0.5); |
85 |
break; |
86 |
case 1: |
87 |
x = x_target + irandom_range(-2, 2); |
88 |
y = y_target + irandom_range(-2, 2); |
89 |
if (cutscene_wait(1)) |
90 |
{ |
91 |
sprite_index = spr_bigfrog_fast_fist_real; |
92 |
image_speed = 0; |
93 |
speed = 20; |
94 |
} |
95 |
break; |
96 |
case 2: |
97 |
if ((image_xscale == 1 && bbox_right >= (battle_box.bbox_right - 4)) || (image_xscale == -1 && bbox_left <= (battle_box.bbox_left + 4))) |
98 |
{ |
99 |
image_speed = 1; |
100 |
audio_play_sound(snd_undertale_impact, 1, 0); |
101 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 2); |
102 |
speed = 0; |
103 |
scene++; |
104 |
} |
105 |
break; |
106 |
case 3: |
107 |
if (image_index >= (image_number - 1) && sprite_index != spr_bigfrog_fist_1) |
108 |
{ |
109 |
sprite_index = spr_bigfrog_fist_1; |
110 |
image_speed = 0; |
111 |
image_index = 0; |
112 |
image_angle = 0; |
113 |
} |
114 |
x = lerp(x, xstart, 0.25); |
115 |
y = lerp(y, ystart, 0.25); |
116 |
if (abs(x - xstart) < 0.1 && abs(y - ystart) < 0.1) |
117 |
scene++; |
118 |
break; |
119 |
case 4: |
120 |
state_switch("idle"); |
121 |
break; |
122 |
} |
123 |
break; |
124 |
} |
125 |
|
126 |
function state_switch(arg0) |
127 |
{ |
128 |
state = arg0; |
129 |
scene = 0; |
130 |
timer = timer_max; |
131 |
if (arg0 == "idle") |
132 |
{ |
133 |
with (obj_battle_enemy_attack_mecha_frog_creator) |
134 |
hand_reroll = true; |
135 |
obj_battle_enemy_attack_mecha_frog_cockpit.hit_noloop = false; |
136 |
} |
137 |
} |