1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 0.5; |
3 | image_index = 0; |
4 | image_alpha = 0; |
5 | move_speed = 2; |
6 | can_move = false; |
7 | set_alarm = false; |
8 | center_disjoint = 20; |
9 | alarm_time = 30; |