| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_speed = 0.5; |
| 3 | image_index = 0; |
| 4 | image_alpha = 0; |
| 5 | move_speed = 2; |
| 6 | can_move = false; |
| 7 | set_alarm = false; |
| 8 | center_disjoint = 20; |
| 9 | alarm_time = 30; |