1 | damage_number = scr_determine_damage_number_enemy |
2 | if (bbox_left < obj_dialogue_box_battle_transformation_any.bbox_left || bbox_right > obj_dialogue_box_battle_transformation_any.bbox_right || bbox_top < obj_dialogue_box_battle_transformation_any.bbox_top || bbox_bottom > obj_dialogue_box_battle_transformation_any.bbox_bottom) |
3 | { |
4 | instance_destroy(); |
5 | exit; |
6 | } |
7 | image_alpha = 1; |
8 | alarm[0] = 90; |
9 | can_fade = false; |