1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_alpha = 0; |
5 | image_speed = 0; |
6 | if (x < 320) |
7 | sprite_index = spr_ceroba_pillar_left; |
8 | else |
9 | sprite_index = spr_ceroba_pillar_right; |
10 | alarm[0] = 5; |