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gml_Object_obj_battle_enemy_attack_pillar_gray_Create_0

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1
if (live_call())
2
    return global.live_result;
3
image_alpha = 0;
4
image_speed = 0;
5
if (x < 320)
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    sprite_index = spr_ceroba_pillar_left;
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else
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    sprite_index = spr_ceroba_pillar_right;
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image_blend = c_gray;
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alarm[0] = 5;
gml_Object_obj_battle_enemy_attack_pillar_gray_Alarm_0.gml

if (image_alpha < 1) { image_alpha += 0.1; alarm[0] = 5; }