| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var bullet = instance_place(x, y, obj_battle_enemy_attack_bullet_impact); |
| 4 |
if (bullet != -4) |
| 5 |
{ |
| 6 |
audio_play_sound(snd_rock_break, 1, 0); |
| 7 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (4, 2); |
| 8 |
if (global.route != 3) |
| 9 |
{ |
| 10 |
for (var i = 1; i <= 3; i++) |
| 11 |
{ |
| 12 |
var left_debris = instance_create_depth(x, y - (20 * i), -100, obj_battle_enemy_attack_pillar_debris); |
| 13 |
with (left_debris) |
| 14 |
{ |
| 15 |
hspeed = -0.25 - (0.7 * i); |
| 16 |
vspeed = -6 + random_range(-2, 2); |
| 17 |
gravity = 0.3; |
| 18 |
} |
| 19 |
var right_debris = instance_create_depth(x, y - (20 * i), -100, obj_battle_enemy_attack_pillar_debris); |
| 20 |
with (right_debris) |
| 21 |
{ |
| 22 |
hspeed = 0.25 + (0.7 * i); |
| 23 |
vspeed = -6 + random_range(-2, 2); |
| 24 |
gravity = 0.3; |
| 25 |
} |
| 26 |
var small_debris = instance_create_depth(x, y - 60, -100, obj_battle_enemy_attack_pillar_debris); |
| 27 |
with (small_debris) |
| 28 |
{ |
| 29 |
sprite_index = spr_ceroba_pillar_debris_small; |
| 30 |
vspeed = -7 + random_range(-1, 1); |
| 31 |
gravity = 0.3; |
| 32 |
hspeed = -6 + (3 * i); |
| 33 |
} |
| 34 |
} |
| 35 |
} |
| 36 |
else |
| 37 |
{ |
| 38 |
for (var i = 1; i <= 2; i++) |
| 39 |
{ |
| 40 |
var left_debris = instance_create_depth(x, y - (20 * i), -100, obj_battle_enemy_attack_pillar_debris); |
| 41 |
with (left_debris) |
| 42 |
{ |
| 43 |
hspeed = -0.25 - (0.7 * i); |
| 44 |
vspeed = -7; |
| 45 |
gravity = 0.3; |
| 46 |
} |
| 47 |
var right_debris = instance_create_depth(x, y - (20 * i), -100, obj_battle_enemy_attack_pillar_debris); |
| 48 |
with (right_debris) |
| 49 |
{ |
| 50 |
hspeed = 0.25 + (0.7 * i); |
| 51 |
vspeed = -7; |
| 52 |
gravity = 0.3; |
| 53 |
} |
| 54 |
var small_debris = instance_create_depth(x, y - 60, -100, obj_battle_enemy_attack_pillar_debris); |
| 55 |
with (small_debris) |
| 56 |
{ |
| 57 |
sprite_index = spr_ceroba_pillar_debris_small; |
| 58 |
vspeed = -7; |
| 59 |
gravity = 0.3; |
| 60 |
hspeed = -6 + (3 * i); |
| 61 |
} |
| 62 |
} |
| 63 |
} |
| 64 |
instance_destroy(); |
| 65 |
} |