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gml_Object_obj_battle_enemy_attack_pulse_energy_Create_0

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1
if (live_call())
2
    return global.live_result;
3
battle_box = 3154;
4
attack_interval = 25;
5
attack_number = 12;
6
alarm[0] = 15;
gml_Object_obj_battle_enemy_attack_pulse_energy_Alarm_0.gml

if (live_call()) return global.live_result; var dir = irandom_range(0, 359); var distance = 140; instance_create_depth(battle_box.x + lengthdir_x(distance, dir), battle_box.y + lengthdir_y(distance, dir), -100, obj_battle_enemy_attack_axis_energy_ball_pulse); alarm[0] = attack_interval; attack_number--; if (attack_number <= 0) instance_destroy();
7
obj_heart_battle_fighting_parent.movement_mode = 2;