if (live_call())
return global.live_result;
battle_box = 3154;
attack_interval = 25;
attack_number = 12;
alarm[0] = 15;gml_Object_obj_battle_enemy_attack_pulse_energy_Alarm_0.gmlif (live_call()) return global.live_result; var dir = irandom_range(0, 359); var distance = 140; instance_create_depth(battle_box.x + lengthdir_x(distance, dir), battle_box.y + lengthdir_y(distance, dir), -100, obj_battle_enemy_attack_axis_energy_ball_pulse); alarm[0] = attack_interval; attack_number--; if (attack_number <= 0) instance_destroy();
obj_heart_battle_fighting_parent.movement_mode = 2;