damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }("rorrim a", "rorrim b", "rorrim c");
image_speed = 0;
image_index = 0;
hsp = irandom_range(-2, 2);
vsp = -10;
grav = 0.5;
terminal_velocity = 10;
can_vanish = false;