| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("slither a", "slither b", "slither c"); |
| 4 |
image_yscale = 0; |
| 5 |
image_xscale = 1; |
| 6 |
instance_create_depth(x, y - 30, -100, obj_battle_enemy_attack_slither_warning); |
| 7 |
scene = 0; |
| 8 |
cutscene_timer = 0; |
| 9 |
spawn_direction_min = 45; |
| 10 |
spawn_direction_max = 135; |
| 11 |
spawn_direction = 45; |
| 12 |
spawn_direction_inc = 15; |
| 13 |
spawn_delay = 5; |
| 14 |
spawn_delay_max = spawn_delay; |