1 | damage_number = scr_determine_damage_number_enemy |
2 | depth = -999; |
3 | image_speed = 1; |
4 | can_raise = false; |
5 | image_alpha = 0; |
6 | speed = 0; |
7 | speed_max = 3; |
8 | speed_inc = 0.2; |
9 | direction = 90; |
10 | image_xscale = 2; |
11 | image_yscale = 2; |
12 | noloop = false; |