| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | depth = -999; |
| 3 | image_speed = 1; |
| 4 | can_raise = false; |
| 5 | image_alpha = 0; |
| 6 | vspeed = 0; |
| 7 | vspeed_max = 5; |
| 8 | vspeed_inc = 0.2; |
| 9 | image_xscale = 2; |
| 10 | image_yscale = 2; |