1 | damage_number = scr_determine_damage_number_enemy |
2 | depth = -999; |
3 | image_speed = 1; |
4 | can_raise = false; |
5 | image_alpha = 0; |
6 | vspeed = 0; |
7 | vspeed_max = 5; |
8 | vspeed_inc = 0.2; |
9 | image_xscale = 2; |
10 | image_yscale = 2; |