1 |
egg = instance_create_depth(250, 324, obj_heart_battle_fighting_red.depth - 1, obj_battle_enemy_attack_sousborg_egg_boil); |
2 |
var box = 3154; |
3 |
cutscene_timer = 0; |
4 |
scene = 0; |
5 |
attack_interval = 12; |
6 |
attack_interval_current[0] = 6; |
7 |
attack_interval_current[1] = 12; |
8 |
attack_interval_fire[0] = 4; |
9 |
attack_interval_fire[1] = 8; |
10 |
xx[0] = 320; |
11 |
scr_enable_battle_box_surface(); |
12 |
instance_create_depth(320, box.bbox_bottom - 4, egg.depth - 1, obj_battle_enemy_attack_sousborg_egg_sizzle); |
13 |
var sizzle_sound = audio_play_sound(snd_sousborg_egg_sizzle, 1, 1); |
14 |
audio_sound_gain(sizzle_sound, 0, 0); |
15 |
audio_sound_gain(sizzle_sound, 1, 1000); |