| 1 | if (layer_sequence_is_finished(attack_sequence) && can_move == false) |
| 2 | { |
| 3 | can_move = true; |
| 4 | x_new = irandom_range(350, 450); |
| 5 | } |
| 6 | if (can_move == true) |
| 7 | { |
| 8 | if (abs(layer_sequence_get_x(attack_sequence) - x_new) > 0.5) |
| 9 | { |
| 10 | layer_sequence_x(attack_sequence, lerp(layer_sequence_get_x(attack_sequence), x_new, 0.4)); |
| 11 | } |
| 12 | else |
| 13 | { |
| 14 | can_move = false; |
| 15 | layer_sequence_play(attack_sequence); |
| 16 | } |
| 17 | } |