1 | if (layer_sequence_is_finished(attack_sequence) && can_move == false) |
2 | { |
3 | can_move = true; |
4 | x_new = irandom_range(350, 450); |
5 | } |
6 | if (can_move == true) |
7 | { |
8 | if (abs(layer_sequence_get_x(attack_sequence) - x_new) > 0.5) |
9 | { |
10 | layer_sequence_x(attack_sequence, lerp(layer_sequence_get_x(attack_sequence), x_new, 0.4)); |
11 | } |
12 | else |
13 | { |
14 | can_move = false; |
15 | layer_sequence_play(attack_sequence); |
16 | } |
17 | } |