1 | if (!layer_exists("Attack Layer")) |
2 | layer_create(obj_heart_battle_fighting_parent.depth - 2, "Attack Layer"); |
3 | attack_sequence = layer_sequence_create("Attack Layer", 320, 320, 20); |
4 | text_box_noloop = false; |
5 | scr_enable_battle_box_surface |
6 | instance_create_depth(320, obj_dialogue_box_battle_transformation_any.bbox_bottom - 4, obj_heart_battle_fighting_parent.depth - 1, obj_sousborg_perfectly_edible_egg); |