| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var battle_box = 3154; |
| 4 | var soul = 2980; |
| 5 | if (stage == 0) |
| 6 | { |
| 7 | if (x < (battle_box.bbox_left + 40)) |
| 8 | x += 3; |
| 9 | else |
| 10 | stage = 1; |
| 11 | } |
| 12 | if (stage == 1) |
| 13 | { |
| 14 | if (!alarm[0]) |
| 15 | alarm[0] = shoot_delay; |
| 16 | } |
| 17 | if (stage < 2) |
| 18 | { |
| 19 | if (abs(y - soul.y) > 0.1) |
| 20 | y = lerp(y, soul.y, 0.15); |
| 21 | } |
| 22 | depth = -51; |