var creator = 397;
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }("macro froggit", "void", "void");
sprite_index = choose(spr_bigfrog_rock_1, spr_bigfrog_rock_2);
is_green = false;
color_value = 255;
sin_value = 0;