1 | audio_play_sound(snd_rock_break, 1, 0); |
2 | scr_screenshake_battle_custom |
3 | for (var i = 0; i < 4; i++) |
4 | { |
5 | var debris = instance_create_depth(x, y, -100, obj_battle_enemy_attack_space_rock_debris); |
6 | debris.direction = 45 + (i * 30); |
7 | debris.speed = 5; |
8 | } |