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gml_Object_obj_battle_enemy_attack_space_rock_Destroy_0

(view raw script w/o annotations or w/e)
1
audio_play_sound(snd_rock_break, 1, 0);
2
scr_screenshake_battle_custom
scr_screenshake_battle_custom

function scr_screenshake_battle_custom() { instance_destroy(obj_screenshake_battle); var screenshake = instance_create(0, 0, obj_screenshake_battle); screenshake.battle_screenshake_duration = argument[0]; screenshake.battle_screenshake_intensity = argument[1]; screenshake.battle_screenshake_dec = screenshake.battle_screenshake_intensity / screenshake.battle_screenshake_duration; }
(6, 1);
3
for (var i = 0; i < 4; i++)
4
{
5
    var debris = instance_create_depth(x, y, -100, obj_battle_enemy_attack_space_rock_debris);
6
    debris.direction = 45 + (i * 30);
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    debris.speed = 5;
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}