if (live_call())
return global.live_result;
hspeed = 3;
spawn_interval = 10;
alarm[0] = 10;gml_Object_obj_battle_enemy_attack_spawner_asgore_fire_circle_Alarm_0.gmlif (live_call()) return global.live_result; for (var i = 0; i <= 180; i += 18) { var flame = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_circle_flame); flame.direction = 180 + i; flame.speed = 3; } alarm[0] = spawn_interval;