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gml_Object_obj_battle_enemy_attack_spawner_asgore_fire_circle_Create_0

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1
if (live_call())
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    return global.live_result;
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hspeed = 3;
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spawn_interval = 10;
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alarm[0] = 10;
gml_Object_obj_battle_enemy_attack_spawner_asgore_fire_circle_Alarm_0.gml

if (live_call()) return global.live_result; for (var i = 0; i <= 180; i += 18) { var flame = instance_create_depth(x, y, -100, obj_battle_enemy_attack_asgore_circle_flame); flame.direction = 180 + i; flame.speed = 3; } alarm[0] = spawn_interval;