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gml_Object_obj_battle_enemy_attack_starlo_bell_checker_Create_0

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1
var box = 3154;
2
var bell_x = 320;
3
var bell_y = box.bbox_top - 15 - sprite_get_height(spr_battle_enemy_attack_starlo_bell);
4
instance_create(bell_x, bell_y, obj_battle_enemy_attack_starlo_bell);
5
alarm[0] = 180;
6
boss_draw_alpha = 1;
7
boss_fade_in = false;