3 |
var new_gun = instance_create(choose(box.bbox_left - 25, box.bbox_right + 25), irandom_range(box.bbox_top + 25, box.bbox_bottom - 25), obj_battle_enemy_attack_starlo_bullet_rain_gun); |
5 |
var new_gun = instance_create(irandom_range(box.bbox_left + 25, box.bbox_right - 25), choose(box.bbox_top - 25, box.bbox_bottom + 25), obj_battle_enemy_attack_starlo_bullet_rain_gun); |
12 |
alarm[1] = 30;gml_Object_obj_battle_enemy_attack_starlo_bell_guns_checker_Alarm_1.gmlvar box = 3154;
if (irandom(1) == 0)
var new_gun = instance_create(choose(box.bbox_left - 25, box.bbox_right + 25), irandom_range(box.bbox_top + 25, box.bbox_bottom - 25), obj_battle_enemy_attack_starlo_bullet_rain_gun);
else
var new_gun = instance_create(irandom_range(box.bbox_left + 25, box.bbox_right - 25), choose(box.bbox_top - 25, box.bbox_bottom + 25), obj_battle_enemy_attack_starlo_bullet_rain_gun);
attack_counter -= 1;
if (attack_counter <= 0)
{
alarm[2] = 30;
exit;
}
alarm[1] = 30; |