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gml_Object_obj_battle_enemy_attack_starlo_bell_guns_checker_Create_0

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1
var box = 3154;
2
var bell_x = 320;
3
var bell_y = box.bbox_top - 15 - sprite_get_height(spr_battle_enemy_attack_starlo_bell);
4
instance_create(bell_x, bell_y, obj_battle_enemy_attack_starlo_bell);
5
alarm[1] = 30;
gml_Object_obj_battle_enemy_attack_starlo_bell_guns_checker_Alarm_1.gml

var box = 3154; if (irandom(1) == 0) var new_gun = instance_create(choose(box.bbox_left - 25, box.bbox_right + 25), irandom_range(box.bbox_top + 25, box.bbox_bottom - 25), obj_battle_enemy_attack_starlo_bullet_rain_gun); else var new_gun = instance_create(irandom_range(box.bbox_left + 25, box.bbox_right - 25), choose(box.bbox_top - 25, box.bbox_bottom + 25), obj_battle_enemy_attack_starlo_bullet_rain_gun); attack_counter -= 1; if (attack_counter <= 0) { alarm[2] = 30; exit; } alarm[1] = 30;
6
attack_counter = 6;
7
boss_draw_alpha = 1;
8
boss_fade_in = false;