damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }("starlo", "void", "void");
image_xscale = 0.1;
image_yscale = 0.1;
image_angle = 270;
image_scale_increase = 0.15;
y_speed = 4;
fade = false;
alarm[0] = 75;gml_Object_obj_battle_enemy_attack_starlo_bell_wave_orange_Alarm_0.gmlfade = true;