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gml_Object_obj_battle_enemy_attack_starlo_bullet_rain_checker_Alarm_0

related scripts: Alarm_0 Alarm_1Create_0Destroy_0Step_0

(view raw script w/o annotations or w/e)
1
var box = 3155;
2
if (irandom(1) == 0)
3
    var new_gun = instance_create(choose(box.bbox_left - 25, box.bbox_right + 25), irandom_range(box.bbox_top + 25, box.bbox_bottom - 25), obj_battle_enemy_attack_starlo_bullet_rain_gun);
4
else
5
    var new_gun = instance_create(irandom_range(box.bbox_left + 25, box.bbox_right - 25), choose(box.bbox_top - 25, box.bbox_bottom + 25), obj_battle_enemy_attack_starlo_bullet_rain_gun);
6
attack_counter -= 1;
7
if (attack_counter <= 0)
8
{
9
    alarm[1]
 = 30;
gml_Object_obj_battle_enemy_attack_starlo_bullet_rain_checker_Alarm_1.gml

instance_destroy();
10
    exit;
11
}
12
alarm[0]
 = 30;
gml_Object_obj_battle_enemy_attack_starlo_bullet_rain_checker_Alarm_0.gml

var box = 3155; if (irandom(1) == 0) var new_gun = instance_create(choose(box.bbox_left - 25, box.bbox_right + 25), irandom_range(box.bbox_top + 25, box.bbox_bottom - 25), obj_battle_enemy_attack_starlo_bullet_rain_gun); else var new_gun = instance_create(irandom_range(box.bbox_left + 25, box.bbox_right - 25), choose(box.bbox_top - 25, box.bbox_bottom + 25), obj_battle_enemy_attack_starlo_bullet_rain_gun); attack_counter -= 1; if (attack_counter <= 0) { alarm[1]
 = 30;
exit; } alarm[0]
 = 30;