1 | damage_number = scr_determine_damage_number_enemy |
2 | image_alpha = 0; |
3 | can_jump = false; |
4 | hsp = 3.5; |
5 | if (x > obj_dialogue_box_battle_transformation_any.x) |
6 | { |
7 | hsp *= -1; |
8 | image_xscale *= -1; |
9 | } |
10 | alarm[0] = 1; |