| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_alpha = 0; |
| 3 | can_jump = false; |
| 4 | hsp = 3.5; |
| 5 | if (x > obj_dialogue_box_battle_transformation_any.x) |
| 6 | { |
| 7 | hsp *= -1; |
| 8 | image_xscale *= -1; |
| 9 | } |
| 10 | alarm[0] = 1; |