Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_starlo_dynamite_alt_Create_0

(view raw script w/o annotations or w/e)
1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("starlo", "void", "void");
2
image_alpha = 0;
3
can_jump = false;
4
hsp = 3.5;
5
if (x > obj_dialogue_box_battle_transformation_any.x)
6
{
7
    hsp *= -1;
8
    image_xscale *= -1;
9
}
10
alarm[0] = 1;
gml_Object_obj_battle_enemy_attack_starlo_dynamite_alt_Alarm_0.gml

var target = instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_target_alt); target.aim_target = id;