audio_play_sound(snd_battle_flash, 2, 0);
audio_play_sound(snd_starlo_rope_strain, 1, 0);
instance_create(320, 320, obj_battle_enemy_attack_starlo_rope);
alarm[1] = 30;gml_Object_obj_battle_enemy_attack_starlo_intro_attack_checker_Alarm_1.gmlstarlo_soul_can_move = true; obj_heart_battle_fighting_parent.moveable = true; instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y + 30, obj_heart_tutorial_arrows_rope_yellow);