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gml_Object_obj_battle_enemy_attack_starlo_intro_attack_checker_Alarm_0

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1
audio_play_sound(snd_battle_flash, 2, 0);
2
audio_play_sound(snd_starlo_rope_strain, 1, 0);
3
instance_create(320, 320, obj_battle_enemy_attack_starlo_rope);
4
alarm[1] = 30;
gml_Object_obj_battle_enemy_attack_starlo_intro_attack_checker_Alarm_1.gml

starlo_soul_can_move = true; obj_heart_battle_fighting_parent.moveable = true; instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y + 30, obj_heart_tutorial_arrows_rope_yellow);