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gml_Object_obj_battle_enemy_attack_starlo_intro_attack_checker_Alarm_1

(view raw script w/o annotations or w/e)
1
starlo_soul_can_move = true;
2
obj_heart_battle_fighting_parent.moveable = true;
3
instance_create(obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y + 30, obj_heart_tutorial_arrows_rope_yellow);