Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_starlo_take_aim_checker_Create_0

(view raw script w/o annotations or w/e)
1
starlo_take_aim_shots_current = 0;
2
starlo_take_aim_shots_max = 6;
3
starlo_take_aim_interval = 30;
4
starlo_take_aim_rope_hit = false;
5
alarm[0] = 20;
gml_Object_obj_battle_enemy_attack_starlo_take_aim_checker_Alarm_0.gml

var soul = 2980; if (starlo_take_aim_shots_current < starlo_take_aim_shots_max) instance_create(soul.x + irandom_range(-10, 10), soul.y + irandom_range(-10, 10), obj_battle_enemy_attack_starlo_take_aim_one_target); else instance_destroy(); starlo_take_aim_shots_current += 1; alarm[0] = starlo_take_aim_interval;