gml_Object_obj_battle_enemy_attack_starlo_take_aim_checker_Alarm_0.gmlvar soul = obj_heart_battle_fighting_red
if (starlo_take_aim_shots_current < starlo_take_aim_shots_max)
instance_create((soul.x + (irandom_range(-10, 10))), (soul.y + (irandom_range(-10, 10))), obj_battle_enemy_attack_starlo_take_aim_one_target)
else
instance_destroy()
starlo_take_aim_shots_current += 1
alarm[0] = starlo_take_aim_interval