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gml_Object_obj_battle_enemy_attack_starlo_take_aim_one_checker_Create_0

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1
starlo_take_aim_interval = 20;
2
starlo_take_aim_rope_hit = false;
3
alarm[0] = starlo_take_aim_interval;
gml_Object_obj_battle_enemy_attack_starlo_take_aim_one_checker_Alarm_0.gml

var soul = 2980; instance_create(soul.x + irandom_range(-10, 10), soul.y + irandom_range(-10, 10), obj_battle_enemy_attack_starlo_take_aim_one_target); alarm[1] = 90;