1 | if (target_radius_deg > 0) |
2 | { |
3 | target_radius_deg -= target_radius_dec; |
4 | } |
5 | else |
6 | { |
7 | instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot); |
8 | instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot_collider); |
9 | instance_destroy(); |
10 | } |
11 | target_radius_current = dsin(target_radius_deg); |
12 | if (target_draw_alpha < 1) |
13 | target_draw_alpha += 0.25; |