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gml_Object_obj_battle_enemy_attack_starlo_take_aim_shot_collider_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("starlo", "void", "void");
2
if (instance_exists(obj_battle_enemy_attack_starlo_rope))
3
{
4
    if (position_meeting(x, y, obj_battle_enemy_attack_starlo_rope) && !position_meeting(x, y, obj_heart_battle_fighting_red))
5
    {
6
        obj_battle_enemy_attack_starlo_rope.rope_damaged = true;
7
        instance_destroy();
8
        exit;
9
    }
10
}
11
image_speed = 0;
12
alarm[0] = 1;