1 | object[0] = 2863; |
2 | object[1] = 2859; |
3 | object[2] = 2860; |
4 | object[3] = 2869; |
5 | object[4] = 2876; |
6 | object[5] = 2877; |
7 | object[6] = 2891; |
8 | object[7] = 2377; |
9 | object[8] = 2379; |
10 | var alpha_new = starlo_take_aim_overlay_alpha; |
11 | var alpha_id = shader_alpha; |
12 | for (var i = 0; i < array_length_1d(object); i++) |
13 | { |
14 | with (object[i]) |
15 | { |
16 | shader_set(sh_grayscale); |
17 | shader_set_uniform_f(alpha_id, alpha_new); |
18 | draw_self(); |
19 | shader_reset(); |
20 | } |
21 | } |