image_alpha = 0;
image_alpha_max = 0.8;
alarm[0] = 15;gml_Object_obj_battle_enemy_attack_starlo_train_tracks_Alarm_0.gmlinstance_create(x + lengthdir_x(train_direction * 55, direction), y + lengthdir_y(train_direction * 55, direction), obj_battle_enemy_attack_starlo_train_warning); alarm[1] = 25;
train_direction = choose(-1, 1);
fade_out = false;