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gml_Object_obj_battle_enemy_attack_starlo_train_tracks_Create_0

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1
image_alpha = 0;
2
image_alpha_max = 0.8;
3
alarm[0] = 15;
gml_Object_obj_battle_enemy_attack_starlo_train_tracks_Alarm_0.gml

instance_create(x + lengthdir_x(train_direction * 55, direction), y + lengthdir_y(train_direction * 55, direction), obj_battle_enemy_attack_starlo_train_warning); alarm[1] = 25;
4
train_direction = choose(-1, 1);
5
fade_out = false;