1 |
var box = 3154; |
2 |
var puff_width = sprite_get_width(spr_attack_steam_puff); |
3 |
var puff_height = sprite_get_height(spr_attack_steam_puff); |
4 |
var puff_x_1 = choose(box.bbox_left + puff_width, box.x, box.bbox_right - puff_width); |
5 |
var puff_x_2 = choose(box.bbox_left + puff_width, box.x, box.bbox_right - puff_width); |
6 |
while (puff_x_1 == puff_x_2) |
7 |
puff_x_2 = choose(box.bbox_left + puff_width, box.x, box.bbox_right - puff_width); |
8 |
while ((puff_x_1_last == puff_x_1 || puff_x_1_last == puff_x_2) && (puff_x_2_last == puff_x_1 || puff_x_2_last == puff_x_2)) |
9 |
{ |
10 |
puff_x_1 = choose(box.bbox_left + puff_width, box.x, box.bbox_right - puff_width); |
11 |
puff_x_2 = choose(box.bbox_left + puff_width, box.x, box.bbox_right - puff_width); |
12 |
while (puff_x_1 == puff_x_2) |
13 |
puff_x_2 = choose(box.bbox_left + puff_width, box.x, box.bbox_right - puff_width); |
14 |
} |
15 |
var smoke_1 = instance_create_depth(puff_x_1, box.bbox_bottom - puff_height, -9999, obj_battle_enemy_attack_smoke_puff); |
16 |
var smoke_2 = instance_create_depth(puff_x_2, box.bbox_bottom - puff_height, -9999, obj_battle_enemy_attack_smoke_puff); |
17 |
attack_count -= 1; |
18 |
puff_x_1_last = puff_x_1; |
19 |
puff_x_2_last = puff_x_2; |
20 |
if (attack_count <= 0 && !alarm[1]) |
21 |
alarm[1] = 45; |
22 |
alarm[0] = 24;gml_Object_obj_battle_enemy_attack_steam_puffs_creator_Alarm_0.gmlvar box = 3154;
var puff_width = sprite_get_width(spr_attack_steam_puff);
var puff_height = sprite_get_height(spr_attack_steam_puff);
var puff_x_1 = choose(box.bbox_left + puff_width, box.x, box.bbox_right - puff_width);
var puff_x_2 = choose(box.bbox_left + puff_width, box.x, box.bbox_right - puff_width);
while (puff_x_1 == puff_x_2)
puff_x_2 = choose(box.bbox_left + puff_width, box.x, box.bbox_right - puff_width);
while ((puff_x_1_last == puff_x_1 || puff_x_1_last == puff_x_2) && (puff_x_2_last == puff_x_1 || puff_x_2_last == puff_x_2))
{
puff_x_1 = choose(box.bbox_left + puff_width, box.x, box.bbox_right - puff_width);
puff_x_2 = choose(box.bbox_left + puff_width, box.x, box.bbox_right - puff_width);
while (puff_x_1 == puff_x_2)
puff_x_2 = choose(box.bbox_left + puff_width, box.x, box.bbox_right - puff_width);
}
var smoke_1 = instance_create_depth(puff_x_1, box.bbox_bottom - puff_height, -9999, obj_battle_enemy_attack_smoke_puff);
var smoke_2 = instance_create_depth(puff_x_2, box.bbox_bottom - puff_height, -9999, obj_battle_enemy_attack_smoke_puff);
attack_count -= 1;
puff_x_1_last = puff_x_1;
puff_x_2_last = puff_x_2;
if (attack_count <= 0 && !alarm[1])
alarm[1] = 45;
alarm[0] = 24; |